Kyle McDonald is a media artist who works with code, with a background in philosophy and computer science. He creates intricate systems with playful realizations, sharing the source and challenging others to create and contribute. Kyle is a regular collaborator on arts-engineering initiatives such as openFrameworks, having developed a number of extensions which provide connectivity to powerful image processing and computer vision libraries. For the past few years, Kyle has applied these techniques to problems in 3D sensing, for interaction and visualization, starting with structured light techniques, and later the Kinect. Kyle's work ranges from hyper-formal glitch experiments to tactical and interrogative installations and performance. He was recently Guest Researcher in residence at the Yamaguchi Center for Arts and Media, Japan, and is currently adjunct professor at ITP
In this workshop hosted by renowned media artist Kyle McDonald, we will discuss face tracking, including the history and science face analysis, and the social and cultural implications. After getting a basic orientation in the topic, we'll start writing code to use face tracking in real time to control tasks that we usually accomplish with the keyboard, mouse, or other interfaces. The exercises will be somewhere between absurd and playful, but should ultimately provide some tools and inspiration for executing a number of interesting projects outside of the workshop.